Before the Game: The Real Market for VR/AR... Right Now

-2015 was the year virtual reality (VR) finally shed its niche status. -2016 was the year that VR made inroads into mainstream life. -2017 was the year VR and AR (augmented reality) finally joined forces. -2018 is the year VR/AR/MR (mixed reality) is ready for the masses.
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VR Film Work: The Refreshing View of Immersive Content

VR is more than just a line-of-sight experience. It's unique and very satisfying when it's created properly. People can experience new environments and breathtaking activities as well as interesting and entertaining events/shows.

VR in the Classroom

The interactive experiences are exciting, immersive and instructional. Students get to drive a race car, tagging correct answers as they go. They also are in the center of a cylindrical word search that is answered using their eyes as they drag the cursor across the correctly found words.

Next Up for VR: Enhanced Creative Tools Being Released into the Wild

Normal people don't know - or care - about the difference between a CPU (central processing unit) and a GPU (graphic processing unit). They simply want to use their computers to create and view great content.

Understanding Trade-offs in Microdisplay and Direct-View VR Headset Designs

There is currently some debate about which VR headset architecture will create the "best" images with the "best" form factor at the "right" price. In writing this white paper, we started the process by framing the issues as a choice between microdisplay-based designs vs. direct-view panel designs.

Post-Dubai VR Interview with Lewis Smithingham, President of 30ninjas

Shortly after his return from the Dubai International Film Festival (DIFF), we caught up with Lewis Smithingham, president of 30ninjas at CES in Las Vegas where he was busy shooting and producing VR (virtual reality) content for a number of the leading firms that were unveiling new VR products.

VR Progress: The Alternate World of Virtual Reality at CES

Even though industry analysts are lukewarm on the success of VR (virtual reality), you couldn't tell it as you navigated around many of the booths during CES with HMDs (head-mounted displays) taking you into fantastic immersive worlds and games.

Not Really: The Olympics Streams Aren't VR, But They Are Paving The Way

Yes, despite sucking up batteries and data plans, all that Rio Olympics stuff you streamed to your TV, computer, tablet and smartphone wasn't really VR.

Virtual World

An avid diver and VR filmmaker, Lewis Smithingham, thinks one of the biggest potentials for VR film work will be letting people really experience new, unusual and exciting adventures, places and ideas.

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