Content View: Service Providers, Advertisers Have to Pay Closer Attention

To monetize their content advertisers have to find a balance in improving the user experience so they would be willing to accept the ads.

Influence: Good Influencer Reviews Begin with Great Leaders

Negative feedback doesn't have to stay negative. At times, that can mean fixing the problem, improving customer service or something as simple as rewriting user/installation information.

World of Holes: So, You're Going to Solve the DDoS, Hacker Problem

The challenge is the individual things that are connected are targets for hackers, whackers and cyberthieves. Nothing worse than your thing(s) filled with malware or being held for ransom until you cough up a few hundred Bitcoins and hope there is such a thing as honor among thieves.

Holy Grail: The Smart City Just Might Be an Engineer's Unfulfilled Dream

So we have projects being carried out in every technology area without a long-term plan as to what the silicon corridors are going to look like in 50 years (2068) or even 2042.

VR Progress: The Alternate World of Virtual Reality at CES

Even though industry analysts are lukewarm on the success of VR (virtual reality), you couldn't tell it as you navigated around many of the booths during CES with HMDs (head-mounted displays) taking you into fantastic immersive worlds and games.

Tomorrow's Entertainment: The New Breed of Filmmaker, Content Consumer in 25 Years

Thanks to the refinement of personal identity tracking and AI-based content management/delivery, channel surfing and buffering will be things your grandparents talk about in 2041.

Your Castle: The Smart Home Puzzle is Missing a Few Pieces

You see, each smart device has to work and it has to work with all the other devices in the home … all the time.

VR Progress: Learning, Testing the Boundaries of New Content Production

The challenge is the compute power required to properly support 360 video and VR and the fact that I probably don't want your immersive experience interfering with my immersive experience.

VR Filmmaking: The New Film, Video Experience Begins to Take Hold

VR takes you into a filmed or computer-generated world, while AR adds something into your world.

Teens: Gen Z is More Prepared, More Savvy than You Think

They've grown up in the DIY (do-it-yourself) environment, focus on how things are made, seek peer recommendations/affirmation and are usually early adopters of products that are practical yet cool.

OTT, Crafty Strength: IBC Outlines Challenges in the New M&E World

The consumer wants to view his/her stuff in the highest quality possible, which means 4K HDR (High Dynamic Range). A growing number also hunger for 360 immersive video.

360, VR Everywhere: The Virtual Buzz at IBC Starts to Look Real

All of the major studios - Fox, Turner, Disney, ILM, and others are figuring out how to tell narrative stories like Martian VR, Star Wars VR, Jungle Book VR and Jurassic World: Apatosaurus while wrapping the content in a secure envelope.

Too Much: IoT, IoE isn't Coming to Benefit You, the Customer

All those connected objects will yield data on how machines and people interact with them. The fact that they can't manage the data they are already accumulating doesn't bother them because more is always better.

Millennial Priorities: Influencing Gen Yers Requires Different Channels, Different Messages

It is estimated that there are roughly 1.8 billion Millennials on the globe today; and while you may look down on them right now, by 2025 they'll comprise 75 percent of the workforce.

Not Really: The Olympics Streams Aren't VR, But They Are Paving The Way

Yes, despite sucking up batteries and data plans, all that Rio Olympics stuff you streamed to your TV, computer, tablet and smartphone wasn't really VR.

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