CyberLearning Launches Brain -Powered Video Game System With the Power to Transform Gaming Industry

Based on exclusive NASA technology, "BrainPlay" is the next generation in gaming

SAN DIEGO, CA -September 26, 2005 - CyberLearning Technology, today launched SMART BrainGames, brain -powered video game peripherals that experts say could transform the videogame industry. The company is the sole licensee of unique technology developed, proven and patented by NASA and originally used for pilot training.


More Challenge, More Fun
When connected to a SONY PlayStation, SMART BrainGames allows players to use their brainpower to make hundreds of off -the -shelf videogames much more compelling - adding a whole new level of challenge and entertainment. Players report feeling they really are the game character, or that they are actually sitting in the driver's seat of a race car. After experiencing the exhilaration of "brainplay," game players say they don't want to go back to regular game play.

Building Capacity to Learn, Raising Classroom Performance
With regular use, players are able to focus their attention faster and concentrate deeper and longer. These acquired skills have been known to last several years. CyberLearning's mission is to significantly improve children and adult's learning capacity. The technology has been used for several years in private clinics with dramatic results, and is now is available directly in schools and homes, using programs designed to help raise kids' performance in the classroom.

Videogames are now Good For You - give your brain more Horsepower!
Using popular titles such as Gran Tourismo, Need For Speed, and Tony Hawk, the SMART BrainGames system rewards players who are able to focus attention and concentrate quickly, calmly and deeply. The system monitors brain activity continuously during gameplay using electroencephalogram (EEG) signals. The faster you get focused, and the longer you stay focused, the better your performance. If you feel anxious or lose concentration, performance declines. Players are strongly motivated to learn how to achieve calm focus in order to stay competitive and improve game results. The skills acquired during game play can be used in life and in learning situations, and parents and teachers often report dramatic improvements in behavior and ability to follow instructions.

SMART BrainGames is based on Clinical EEG Neurofeedback, the long -established and safe use of EEG signals to accurately measure brainwave activity through sensors that are comfortably placed on the head. The brainwave activity, monitored and fed back to the player using visual and auditory signals, becomes the means of exercising the brain - "a gym for your brain".

NASA Technology
"The biofeedback video game concept was patented by NASA in 1994, and evolved from a physiologically -adaptive simulator system developed in NASA flight deck research," said Dr. Alan Pope, NASA Research Scientist. "Pilots controlled the level of automation in a flight simulator using their brainwaves, to test which levels kept pilots the most engaged in the flight task. If the flight simulator is replaced with a video game, the system becomes an entertaining way to deliver brainwave biofeedback training. NASA scientists are encouraged to look for these kinds of product spin -offs from their core aerospace research, for mainstream market adaptation and use."

"Beyond having profound learning benefits, we discovered that the system was extremely entertaining," said Dr. Domenic Greco, President and CEO, CyberLearning Technology. "As game developers explore creative ways to directly incorporate brainplay with the next generation of video games and consoles, SMART BrainGames will have a significant impact on the gaming industry."

About SMART BrainGames™
The SMART BrainGames /NASA technology is a complete system. Exclusive components include a helmet equipped with brainwave sensors; a SMART Box which reads and records the player's brainwaves; a customized game controller; a SMART receiver for PC and Internet connection, purpose -built software that monitors and analyzes performance ("horsepower improvements"), and a CD reference guide to help players with set -up and getting started.

Available for purchase online at www.smartbraingames.com, the home system works with any standard Sony PlayStation console and hundreds of off -the -shelf video game titles. CyberLearning plans to roll -out new versions compatible with other consoles in the next year.

About CyberLearning Technology
Founded in 2001, CyberLearning Technology is the world's only authorized developer of next -generation video game peripherals based on exclusive NASA technology. President and CEO, Domenic Greco, PhD, with over twenty years experience in the clinical use of EEG Neurofeedback, is widely recognized as a thought -leader in the field.

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SMART BrainGames™ is the exclusive trademark of CyberLearning Technology. Any other product names are trademarks or registered trademarks of their respective owners. All rights reserved.

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